gluCylinder - draw a cylinder



C SPECIFICATION

       void gluCylinder( GLUquadric* quad,
                         GLdouble base,
                         GLdouble top,
                         GLdouble height,
                         GLint slices,
                         GLint stacks )



PARAMETERS

       quad    Specifies   the   quadrics  object  (created  with
               gluNewQuadric).

       base    Specifies the radius of the cylinder at z = 0.

       top     Specifies the  radius  of  the  cylinder  at  z  =
               height.

       height  Specifies the height of the cylinder.

       slices  Specifies  the number of subdivisions around the z
               axis.

       stacks  Specifies the number of subdivisions along  the  z
               axis.


DESCRIPTION

       gluCylinder  draws  a  cylinder oriented along the z axis.
       The base of the cylinder is placed at z = 0, and  the  top
       at  z=height.  Like  a  sphere,  a  cylinder is subdivided
       around the z axis into slices, and along the z  axis  into
       stacks.

       Note  that  if top is set to 0.0, this routine generates a
       cone.

       If  the  orientation   is   set   to   GLU_OUTSIDE   (with
       gluQuadricOrientation),  then  any generated normals point
       away from the z axis. Otherwise, they point toward  the  z
       axis.

       If  texturing  is turned on (with gluQuadricTexture), then
       texture coordinates are generated so that  t  ranges  lin-
       early from 0.0 at z = 0 to 1.0 at z = height, and s ranges
       from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at
       the  -y  axis,  to 0.75 at the -x axis, and back to 1.0 at
       the +y axis.


SEE ALSO