gluCylinder - draw a cylinder
C SPECIFICATION
void gluCylinder( GLUquadric* quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )
PARAMETERS
quad Specifies the quadrics object (created with
gluNewQuadric).
base Specifies the radius of the cylinder at z = 0.
top Specifies the radius of the cylinder at z =
height.
height Specifies the height of the cylinder.
slices Specifies the number of subdivisions around the z
axis.
stacks Specifies the number of subdivisions along the z
axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis.
The base of the cylinder is placed at z = 0, and the top
at z=height. Like a sphere, a cylinder is subdivided
around the z axis into slices, and along the z axis into
stacks.
Note that if top is set to 0.0, this routine generates a
cone.
If the orientation is set to GLU_OUTSIDE (with
gluQuadricOrientation), then any generated normals point
away from the z axis. Otherwise, they point toward the z
axis.
If texturing is turned on (with gluQuadricTexture), then
texture coordinates are generated so that t ranges lin-
early from 0.0 at z = 0 to 1.0 at z = height, and s ranges
from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at
the -y axis, to 0.75 at the -x axis, and back to 1.0 at
the +y axis.
SEE ALSO