- initialize the name stack



C SPECIFICATION


DESCRIPTION

       The name stack is used during selection mode to allow sets
       of rendering commands to be uniquely identified.  It  con-
       sists of an ordered set of unsigned integers.  glInitNames
       causes the name stack to be  initialized  to  its  default
       empty state.

       The  name  stack  is always empty while the render mode is
       not GL_SELECT.  Calls to glInitNames while the render mode
       is not GL_SELECT are ignored.


ERRORS

       GL_INVALID_OPERATION  is  generated if glInitNames is exe-
       cuted between the execution of glBegin and the correspond-
       ing execution of glEnd.


ASSOCIATED GETS

       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH


SEE ALSO

       glLoadName, glPushName, glRenderMode, glSelectBuffer



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