gluSphere - draw a sphere



C SPECIFICATION

       void gluSphere( GLUquadric* quad,
                       GLdouble radius,
                       GLint slices,
                       GLint stacks )



PARAMETERS

       quad    Specifies   the   quadrics  object  (created  with
               gluNewQuadric).

       radius  Specifies the radius of the sphere.

       slices  Specifies the number of subdivisions around the  z
               axis (similar to lines of longitude).

       stacks  Specifies  the  number of subdivisions along the z
               axis (similar to lines of latitude).


DESCRIPTION

       gluSphere draws a sphere  of  the  given  radius  centered
       around  the  origin. The sphere is subdivided around the z
       axis into slices and along the z axis into stacks (similar
       to lines of longitude and latitude).

       If   the   orientation   is   set   to  GLU_OUTSIDE  (with
       gluQuadricOrientation), then any normals  generated  point
       away from the center of the sphere.  Otherwise, they point
       toward the center of the sphere.

       If texturing is turned on (with  gluQuadricTexture),  then
       texture  coordinates  are  generated so that t ranges from
       0.0 at z=-radius to 1.0 at z=radius (t increases  linearly
       along longitudinal lines), and s ranges from 0.0 at the +y
       axis, to 0.25 at the +x axis, to 0.5 at the  -y  axis,  to
       0.75 at the -x axis, and back to 1.0 at the +y axis.


SEE ALSO

       gluCylinder,   gluDisk,   gluNewQuadric,   gluPartialDisk,
       gluQuadricOrientation, gluQuadricTexture



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