- load a name onto the name stack
C SPECIFICATION
PARAMETERS
_param1 Specifies a name that will replace the top value
on the name stack.
DESCRIPTION
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It con-
sists of an ordered set of unsigned integers. glLoadName
causes _param1 to replace the value on the top of the name
stack, which is initially empty.
The name stack is always empty while the render mode is
not GL_SELECT. Calls to glLoadName while the render mode
is not GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if glLoadName is called
while the name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName is exe-
cuted between the execution of glBegin and the correspond-
ing execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glInitNames, glPushName, glRenderMode, glSelectBuffer
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